Just noticed a bug ? Report here!
Moderators: Duke, trewqh, korexus, Egbert
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Just noticed a bug ? Report here!
This message welcomes me to my Account page:-
Hryllantre, Welcome to Welcome to the Worlds of Kaomaris!
Its kind of echo ? ie around here
Hryllantre, Welcome to Welcome to the Worlds of Kaomaris!
Its kind of echo ? ie around here
- korexus
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- trewqh
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How about making this topic sticky?
Here's another one. This one concerns the game itself.
Problem 1:
My report for Tyler's game (turn 0) looks like this.
Notice the hiccup about province 45 somewhere in the middle. In the actual game noone owns this province. The OoP and leader board at the very end of the TP are correct, the ones in the middle are not.
Problem 2:
POP files are wrong!!! Both in Han's Duel and in Tyler's Islettes although the names of provinces are correct the numbers from the chart are different from the actual ones. I can help with re-inputing numbers if that's the solution.
trewqh
Here's another one. This one concerns the game itself.
Problem 1:
My report for Tyler's game (turn 0) looks like this.
Code: Select all
-===]> AUTOMATED WOK GM <[===-
############[V 1.0.0]############
(c) and (t) by AL Gassner 1999-2004
Online Version by Chris Fitzsimons
----And Rune Andreas Grimstad.----
Executive testers, Josh Jorgensen
-------And Christian Wippo-------
Generating Turn # 0 for Leader # 2 of Game # 40
-------------------------------------------------
Your Name: trewqh
Your Tech Level: 0
Your EFF Level: 99%
Order of Play this turn: 1-2-3-4-5-6-7-8-9-10
Your Provinces:
#ID NAME POP WOK AIM ARM LEVEL DEF MI SP
==========================================================
24 Chambers 98 24 DEF 12 1.750 1.0 0 10
==========================================================
1 Provinces 98 24 12 1.750 a 1.0 a 0 10
----- >> Begin Turn 0 << -----
Your pop in province 45 grows to 147.
>> End of movement orders. <<
------ Phase V: TechPoints/Aim ------
>> End of Tech Points orders. <<
>> End of change aim orders. <<
------ Phase VI: Spying ------
>> End of spying orders. <<
Your Tech Level: 0
Your EFF Level: 98%
Order of Play next turn: 7-10-3-5-8-9-4-2-1-6
Your Provinces:
#ID NAME POP WOK AIM ARM LEVEL DEF MI SP
==========================================================
45 Thorndrop 147 24 DEF 12 1.750 1.3 0 10
==========================================================
1 Provinces 147 24 12 1.750 a 1.3 a 0 10
------ Phase I: Bombing ------
>> End of bombing orders. <<
------ Phase II: Attacking ------
You have 0 Tech Points. This allows you to use 3 Attacks.
NR ID# TOP TEN LEADERS SCORE
-------------------------------------------------
1 8 caster 351
2 2 trewqh 349
3 5 Calidus 340
4 3 amgor 328
5 6 Hryllantre 322
6 1 Duke 318
7 9 Egbert 316
8 10 Ada 316
9 7 SmashFace 310
10 4 CrazyPsycho 308
>> End of attacking orders. <<
------ Phase III: Working ------
Your EFF decreases by 1 % to reach 98
Your workers in province 24 build 0.3 defense.
------ Phase IV: Transformations/Movement ------
>> End of transform orders. <<
Your pop in province 24 grows to 117.
>> End of movement orders. <<
------ Phase V: TechPoints/Aim ------
>> End of Tech Points orders. <<
>> End of change aim orders. <<
------ Phase VI: Spying ------
>> End of spying orders. <<
Your Tech Level: 0
Your EFF Level: 98%
Order of Play next turn: 2-1-3-5-8-9-10-7-6-4
Your Provinces:
#ID NAME POP WOK AIM ARM LEVEL DEF MI SP
==========================================================
24 Chambers 117 24 DEF 12 1.750 1.3 0 10
==========================================================
1 Provinces 117 24 12 1.750 a 1.3 a 0 10
NR ID# TOP TEN LEADERS SCORE
-------------------------------------------------
1 9 Egbert 351
2 10 Ada 350
3 1 Duke 350
4 6 Hryllantre 349
5 3 amgor 340
6 7 SmashFace 320
7 2 trewqh 319
8 5 Calidus 318
9 4 CrazyPsycho 316
10 8 caster 312
Problem 2:
POP files are wrong!!! Both in Han's Duel and in Tyler's Islettes although the names of provinces are correct the numbers from the chart are different from the actual ones. I can help with re-inputing numbers if that's the solution.
trewqh
- Hannibal
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Re Trewqh's Prob 2 ..... I think he means that pop in a first TR sometimes does not match what it "should" be from the POP files. I had the same in Cross Islands, just by a pop or three, so I wasn't bothered. But:
Well ..... if we're looking at an overhaul ..... and if Trewqh is volunteering to help by number-crunching ......I have a suggestion (call it #11-and-a-half):
It's always struck me as odd and slightly annoying that the POP file gives Pops BEFORE Turn #00 runs. So, your own start TR, Turn #00, always has the stated POP plus 20%, as do nearby neutrals; [hey, that can't be Trewqh's prob, can it?!?]. So, if you look up POP file to view neutrals, you have to increase it to know what pop provs have at the REAL start of the game, when Turn #00 runs with your start-positions. Mechanical exercise.
I can fully understand that, in order to run Turn #minus01, the game engine needs to start with POP of Turn #01, but it's misleading for players? And new players, even if they ever find a pop-file, will be momentarily phased by finding that their own Pop in start-prov is higher than the Pop-file says .....
OK, can the engine secretly use Turn #-01 pop numbers, but the visible file show Turn #00 pops?? Or, list both? Save us all crunching the Pop to give what they have at the real start?
Trewqh has volunteered time ......!
Cheers,
Han
Well ..... if we're looking at an overhaul ..... and if Trewqh is volunteering to help by number-crunching ......I have a suggestion (call it #11-and-a-half):
It's always struck me as odd and slightly annoying that the POP file gives Pops BEFORE Turn #00 runs. So, your own start TR, Turn #00, always has the stated POP plus 20%, as do nearby neutrals; [hey, that can't be Trewqh's prob, can it?!?]. So, if you look up POP file to view neutrals, you have to increase it to know what pop provs have at the REAL start of the game, when Turn #00 runs with your start-positions. Mechanical exercise.
I can fully understand that, in order to run Turn #minus01, the game engine needs to start with POP of Turn #01, but it's misleading for players? And new players, even if they ever find a pop-file, will be momentarily phased by finding that their own Pop in start-prov is higher than the Pop-file says .....
OK, can the engine secretly use Turn #-01 pop numbers, but the visible file show Turn #00 pops?? Or, list both? Save us all crunching the Pop to give what they have at the real start?
Trewqh has volunteered time ......!
Cheers,
Han
There are two ways to write: Short-hand, and Long-Han'ed. ~ Han
"If you can keep your head when all about you are losing theirs"......... it's probably just that you're the last person to appreciate the enormity of the catastrophe about to
"If you can keep your head when all about you are losing theirs"......... it's probably just that you're the last person to appreciate the enormity of the catastrophe about to
- korexus
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The POP files are fixed. Sorry about that.
Players in Tyler's group #04, your turn reports may look a bit mangled.
It seems that the engine somehow ran two copies of the turn almost simultaneously. I have no idea how this happened, but probably something to do with the GM getting impatient and pressing the button twice...
It's Tyler's call what to do about this. If you have trouble decoding your reports, I suggest you let him know. He can see your reports too so can either help you figure it out or, if that's too much trouble, re-run turn 0. I'll try to figure out how to stop this happening again.
Chris.
Players in Tyler's group #04, your turn reports may look a bit mangled.
It seems that the engine somehow ran two copies of the turn almost simultaneously. I have no idea how this happened, but probably something to do with the GM getting impatient and pressing the button twice...
It's Tyler's call what to do about this. If you have trouble decoding your reports, I suggest you let him know. He can see your reports too so can either help you figure it out or, if that's too much trouble, re-run turn 0. I'll try to figure out how to stop this happening again.
Chris.
With Great Power comes Great Irritability
- trewqh
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I would like to officailly thank korexus for fixing problem 2 and taking care of problem 1 (which needs some more investigation)
I would also like to put forth a proposition to start calling korexus GM Al.
As for Han's idea:
I don't think it is neccessary. The way things are now newcomers have a chance to see that the game actually starts at the beginning of turn 0. They have the chance also to see how POP growth works. I agree that some new players will be confused, but clearing this up to them will be more helpful to them than providing them with POP numbers at the beginning of turn 1.
Anybody?
trewqh
I would also like to put forth a proposition to start calling korexus GM Al.
As for Han's idea:
I don't think it is neccessary. The way things are now newcomers have a chance to see that the game actually starts at the beginning of turn 0. They have the chance also to see how POP growth works. I agree that some new players will be confused, but clearing this up to them will be more helpful to them than providing them with POP numbers at the beginning of turn 1.
Anybody?
trewqh
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- Calidus
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Chris,
I don't know if it is technically a bug, but under the lobby, I am still showing that I have sent in orders for the Westeros Game for turn one. Turn two has actually already run, and it is listing me as having sent my orders for turn 2. Can you check and see if there is something hung up? Thanks!
-Calidus
I don't know if it is technically a bug, but under the lobby, I am still showing that I have sent in orders for the Westeros Game for turn one. Turn two has actually already run, and it is listing me as having sent my orders for turn 2. Can you check and see if there is something hung up? Thanks!
-Calidus
I didn't say it was your fault, I said I was going to blame you.
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